This is something I've been working for a while, a feature required for the game to make enemies able to follow you around environments without getting stuck in the way.
So far the preliminary code seems to be working as intended, barring a few issues with enemies having trouble to cross the last "gap" area between them and the player. For a test, it works pretty well, only needs one final tweak to the logic and it's done.
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Loboto 3 is a team collaborating with Team IGAS on the Resident Evil 2 Prototype restoration...